Showing posts with label economics. Show all posts
Showing posts with label economics. Show all posts

Railways Of The World: The Card Game Review

Railways Of The World: The Card Game
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Railways of the World: The Card Game adapts the popular Railways of the World train game as a card game, so that players build railroad routes, upgrade engines, and deliver goods using track cards and city cards. It essentially takes the set-collection mechanic familiar from Ticket to Ride, and gives it a new twist by adding pickup-and-deliver elements from the Railways of the World series.
The card game comes with two sets of rules: a simplified family version (which eliminates cube delivery altogether, and limits point scoring to laying track and controlled cities), and a more advanced version for people already familiar with the Railways of the World series.
While it shares some mechanics with Railways of the World, incorporating some Ticket to Ride-like set-collection elements gives it a very different feel, and results in a much lighter and more tactical card game that can be played in well under an hour. It's a satisfying filler that offers more substance than most, and will appeal to fans of Railways of the World looking for a much more casual and quicker experience, or to people who like some luck-of-the-draw and enjoy the social and set-collecting experience of games like Ticket to Ride. It's a package that uses cards in new and creative ways, and yet has enough decision making packed into a relatively short playing time frame. An excellent game! - [...]

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Steam Review

Steam
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The game involves everything that Power Grid does, and then some. Planning, chance, diplomacy, economics, there is so much that can go wrong while planning the most in/efficient rails possible that no two games are likely to play the same with more than three players. This game is a great addition to any collection of family and friends games for friendly (or ruthless) games.
It can take 45 minutes or 2 hours, it all depends on how complicated you make it and whether everyone is trying to win... or there is someone just trying to ruin someone's chances.
This game is a definite 9/10

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Steam places you in control of a railway company, with goods to deliver and track to be built! Opportunities abound, but your opponents can also take advantage of goods demands and the terrain to challenge you. Spend your money carefully, create a network of tracks to connect cities, and deliver goods to become the greatest railroad of them all!Designer Martin Wallace has revisited his classic design, streamlining it and creating not one, but two new versions of his masterpiece! Players new to the game can learn with rules that emphasize ease of play and a shortened play time, without losing the tension and excitement of the game. For those who are (or become) experienced with the game, a more challenging version introduces auctions and maintenance costs to challenge even the most savvy of players.This new edition's components are compatible with previous editions of Wallace's game, so that current players can use their own maps with this edition. And, this base set gives you all of the parts you need for 3 to 6 players to explore the world, starting with this set's maps of New York and Germany's Ruhr Valley. Get onboard and get ready for fun!Steam is designed by Martin Wallace, and plays 3-6 players. Game time is around 90 minutes, for players 10 years old and up.Game Contents: * Full Color, Double-Sided Map Board of Two Different Geographic Areas at the Beginning of the Railway Age o The Northeastern U.S. and Adjacent Canada Map is Best for Three to Four Players o The Lower Rhine and Ruhr Region Map is Best for Four to Five Players * Pieces for Six Players are Included * 130 Double-Sided Track Tiles (of 15 types) * 8 "New City" Tiles * 24 Wooden Player Tokens (in six colors) * 96 wooden Goods Cubes (in five colors) * 8 "New City" Tiles * 7 "Action" Tiles * 18 "City Growth" Markers * 52 Gold and Silver Money Tokens * 1 Turn Marker * 1 Cloth Goods Bag * Full Color Rules Booklet Covering Both the Basic and Standard Games

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