Mystery Express Review
Average Reviews:
(More customer reviews)The main game element is similar to Clue: you are trying to deduced who was murdered, at what time, in what car, the motive, and the murderer. One twist is that, rather than asking people questions about the cards they have in their hand, players exchange cards based on actions that occur in each car. Players must also strategize how to spend their time on each turn - there is a limited number of moves that can be made based on how long the train takes to get from one station to the next. Each card appears twice, which means that seeing it once doesn't necessarily rule it out. To determine the time the crime happened, there is a separate deck of cards that operates similar to memory - you flash through the cards quickly and try to determine which one is missing (time cards are a set of 3). Also, in starting the game, not all cards are yet in play. Passengers board the train at two stops, at which time players have access to additional cards.
Set up and first play with a rules run-down is a very long experience. With 4 players, all seasoned board game aficionados, we had to keep revisiting the rules. The entire game play took 3 hours. Even if we were all familiar with this particular game, it is unlikely to be playable in less than 2 hours. The best strategy is to keep track of where you saw the cards, to whom you passed cards, and who passed cards to you.
Esthetically, the board is beautiful and the cards are well-appointed. Each player has a "ticket book" to hide his/her notes and deductions, which are nice. The ticket book also has a run-down of the mechanics of each train car for reference, which comes in very handy.
If you like light-hearted, easy games, or to socialize during games, Mystery Express is not recommended. It's best suited for people who enjoy logic puzzles, long games, and strategy. It requires a great attention to detail and multiple moving parts to achieve the correct solution.
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Mystery Express - A Whodunit on Rails. Seeking a well-deserved break from your latest misadventures, you decide to splurge, treating yourself to the extravagant luxury of the most talked about train of our time - the legendary Orient Express. Most unexpectedly, and rather unfortunately, the holiday turns out to be short lived. The train has barely left Paris when word spreads that someone has just been murdered, and in the most hideous manner...The aptly renamed "Mystery Express" hurtles toward its final destination of Istanbul. Now locked onboard, anxious passengers spin a web of intrigue and deception through the spread of rumor, gossip and innuendo. Your mind races as you consider all possible suspects and their motives. Will you uncover the culprit before reaching the end of your journey? Hurry, there's no time to waste! Mystery Express is a new whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements - Motive, Location, Time, Modus Operandi, and Suspects - each of these is represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, where, when and why of the murder before the end of the journey wins.1 Board map of the Mystery Express and its itinerary from Paris to Istanbul; 5 Player figures with matching character tokens; 5 Ticket wallets; 100 Deduction sheets that players will use to keep track of their deductions; 1 Telegram notepad for players' to wire their suspicions in from Budapest; 72 Crime cards, divided into 5 distinct Crime categories; 1 Mystery Express miniature train; 1 (gray) Conductor figure and 6 small Conductor tokens; 2 Small Passenger tokens; 1 Miniature travel bag; 1 Miniature whistle; 1 Rules booklet
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