Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

Winning Moves Games Trans America Review

Winning Moves Games Trans America
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I order this game including the Vexation and extra game pieces. I did recieve the normal version of the game 7 days after ordering it. The game is alot of fun and I suggest it highly, but be aware you will not recieve the full version pictured and described on the web site.

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America in the 19th century: railroads are booming! Pioneer spirit and vision are everywhere.Everyone wants to be the first to build a railroad network across the country. Each player has five cities and tries to connect them with a shared network of tracks. As soon as a player had done this, the round ends. The other players lose points and the next round begins. At the end of the game, the player with the most points left wins!Who will be the first to connect his cities? Is it Casey, who was the first to build through the mountains to the west? Or Annie, who was the one who made best use of the others' tracks?

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Around the World in 80 Days Review

Around the World in 80 Days
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We just bought this from a local toystore and have played it three times in the first 24 hours of owning it! We homeschool, so we are always looking for fun ways to expand our knowledge. The first time we played it, it took 2 hours rather than the 30-60 estimated. There were four of us playing; the larger the group, the longer each round is. I'm sure we have missed a few of the fine points, but we had a lot of fun. Our 7 1/2 year old played right along with the rest of us, but needed some help to read the event cards. Don't miss the detail that you can buy discarded travel cards and event cards for 2 gold pieces.
I recommend this game for families who are interested in geography. It is worth the price. When you are tired of it or your kids outgrow it, donate it to a school, church, or homeless shelter. I'm sure they will enjoy it too. We are all citizens of the world.

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Follow the path of those who took this legendary Jules Verne trip around the world. Do it less than 80 days and faster than your opponents and win the game.

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Monopoly Deluxe Edition Review

Monopoly Deluxe Edition
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Monopoly Deluxe is a grand update of the monopoly game we all used to play in our grandma's basement with our cousin Jimmy. Now that I'm grown up and my mother has died, I have taken the opportunity to teach my kids how to play. This game is incredibly fun, and Hasbro made extra sure that players would be delighted by this games new features. There's a wheel that conveniently holds property for you, wooden houses and hotels, a restructured bank, and a brand new look and feel to the board game. There's no other game on the market that will teach you so many things about business and money counting and conservation. This will be extremely helpful when your kids work at a fast food restaurant.In my mind, this is the best version to buy if you have enough money left after paying your third mortgage on your trailer home. One downside, however, is that the money is easily ripped and bent. I find this to happen most often when your brother in law comes over and you start to quarrel. Overall, kudos to Hasbro!

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You'll get classic fun in deluxe style with Deluxe Edition Monopoly. All the features of this special edition are unique: the handy "carousel" holds the Title Deed Cards - so you can keep a close eye on the market! The Banker's tray keeps the redesigned cash on hand. Wood houses and hotels are built to last. The redesigned Community Chest and Chance cards add a touch of class. And last, chugging around the bend, is the special token - the ever-popular Monopoly game train. In all, it's a grand Deluxe Edition of the grandest game ever...the Monopoly game! For 2 to 10 players. Game includes: game board; Community Chest and Chance cards; title deed cards and card carousel; 11 tokens; play money and banker's tray; wood houses and hotels; dice.

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Railways Of The World: The Card Game Review

Railways Of The World: The Card Game
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Railways of the World: The Card Game adapts the popular Railways of the World train game as a card game, so that players build railroad routes, upgrade engines, and deliver goods using track cards and city cards. It essentially takes the set-collection mechanic familiar from Ticket to Ride, and gives it a new twist by adding pickup-and-deliver elements from the Railways of the World series.
The card game comes with two sets of rules: a simplified family version (which eliminates cube delivery altogether, and limits point scoring to laying track and controlled cities), and a more advanced version for people already familiar with the Railways of the World series.
While it shares some mechanics with Railways of the World, incorporating some Ticket to Ride-like set-collection elements gives it a very different feel, and results in a much lighter and more tactical card game that can be played in well under an hour. It's a satisfying filler that offers more substance than most, and will appeal to fans of Railways of the World looking for a much more casual and quicker experience, or to people who like some luck-of-the-draw and enjoy the social and set-collecting experience of games like Ticket to Ride. It's a package that uses cards in new and creative ways, and yet has enough decision making packed into a relatively short playing time frame. An excellent game! - [...]

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Mille Bornes Collectors Edition Review

Mille Bornes Collectors Edition
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What can be said about Mille Bornes? If you've played it before, you know how much fun it is. If you've NEVER played it, you must try it...you're in for a treat! Mille Bornes (which, by the way, correctly translates to "thousand milestones") is a simple game: be the first player to drive a total of 1000 kilometers on an imaginary road trip. Sounds easy enough, until your opponent starts hammering you with hazards such as flat tires, speed limits, and accidents! Add to this a few safety cards that can be played at any time to thwart potential hazards and the action can get fast and furious. Truly a fun game for everyone. Knowledge of the metric system (kilometers) is not required, and this is a fun way to get young kids to learn addition of large numbers above 20. Learning how to play will take about 10 minutes.
This collector's edition contains cards with the original 60's artwork (so cool) and has a car-shaped card tray. This great game was out-of-print for several years. I'm glad to see someone is making it again. Grab yourself a copy while you can.

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A cross-country race through France sets the stage as you earn mileage points, overcome traffic hazards and sabotage your opponents! Play 1,000 miles of cards and you win the game. This special Collector's Edition of Mille Bornes brings back the bright and charming artwork of the original 1962 cards. The cards are poker-sized, the rules booklet is easy to read, and the score sheets are large and convenient--just like they were in the original game! Not to mention, a unique car-shaped card tray! Features oversized cards with original 1962 artwork. Play with 2,3,4 or 6 of your friends.

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Russian Rails Review

Russian Rails
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I purchased two "Russian Rails" games for gifts for a 21 year old young man and a 24 young woman and both were received with great enthusiasm. The games have been played a number of times since Christmas already. It's a lot like "Risk" where there is strategy involved, so it's a great thinking game, with some competition thrown in (of course someone wants to win!). I have enjoyed watching my children play this with each other. The game involves using crayons (which come with the game) to draw on the gameboard, so it does take time at the end to wipe the crayon marks off the board. However, they do come off easily. All in all, it's been great seeing everyone sitting around the table playing and interacting together.

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Based on the award-winning Empire Builder System, Russia Rails lets players experience the unique challenges of rail-building in the former Soviet Union and the republics which have replaced it. Using erasable crayons, players design their own rail-networks across a geographically accurate map. Russian Rails features a unique time line orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region. The game begins in the post WWII era, with players drawing rail lines and delivering loads wary of the inevitable fall of the Soviet Union. Build an empire from the Black Sea to the Baltic. Since YOU decide where to build your rails, every game will be a different experience! This strategy board game is for 2-6 players, ages 12 and up. It takes about 3-4 hours to play. Measures 2"L x 11.625"W x 2"H.

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Mystery Express Board Game Review

Mystery Express Board Game
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Love the game, its soo fun as long as you play without time (see the game you will understand) Its like clue on a train with a lot more options. I loved clue, this takes clue to a whole new level. Making the game much more interesting and challenging.
Just watch shipping. I put the wrong thing in shipping and ended up paying more for shipping than the game costs.. given that its a $50 game. $53 for shipping seems a bit much to me. Especially since it still took a week after ordering to get to me.

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Mexican Train Domino Game in Portfolio Review

Mexican Train Domino Game in Portfolio
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My husband and I routinely get together with his parents to play games and they picked up the Mex Train Game a few months back. WE LOVE THIS GAME! It's a lot of fun and easy to learn! We haven't played it with any kids, but it would certainly be easy enough for children and could even have educational value in recognizing colors, patterns, numbers (of pips), not to mention learning to use logic to find the best way to play your tiles.
The game is a twist from dominos where players create rows of tiles coming from a centerpiece, sort of like spokes. Each person has their own line where they have to match the tiles with the same number of pips on them and you can play off other's lines at times as well. It can be a long game as you basically play 13 rounds before you are done (unless you make a modification to this plan). Score is kept by how many pips a player has left in his hand after one player uses all of their tiles during a round. At the end of all rounds the player with the lowest score wins.
We've played with a few different rule modifications, like re-picking your tiles if you don't get a starting tile and just had a blast. I highly recommend this game to anyone who enjoys games. We also enjoy playing Sequence, Tick, Sorry / Sorry Card Revenge, Scrabble, Poker, etc.

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Mayfair Games Iron Dragon Review

Mayfair Games Iron Dragon
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Iron Dragon is a fairly complicated and really quite fun strategy game that is not so hard (though not so easy) to learn, and quite hard to master. Like most railroad games, the basic idea of the game is to make money by using your one train engine to transport goods from one city to another dictated by a hand of three cards. To move accross the map, the player needs to spend his money to build railroad tracks.
Iron Dragon is essentially an Empire Builder variant with a ton of special rules, such as foremen, ports and ships, random events, and the Underground. We've enjoyed all of these special rules, though many of our friends who started by playing Empire Builder do not like many of these rules. It is true that some of the special rules have rather strange and extreme effects on play balance.
The materials are quite appealing, and the erasable crayons that are used to draw the railroad lines are excellent. Unfortunately, we've found that the board can peel off if you aren't careful in erasing, and the crayons go fast.
I like this game because there is a lot of strategy involved and rather little cutthroat diplomacy (so you don't see a 3-1 gang up like in many other multi-player games). There isn't much player-to-player interaction (which I prefer, but many of my friends do not like), and the game can get very slow at times (leave an hour per player at least for play time). Still it is one of my personal favorites. END

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Iron Dragon takes railroading games where they have never gone before - to a land filled with elves, cat-people, trolls, and magic. Genetically engineered dragons pull trains across dangerous and unexplored territory. Connect cities, fight off forest creatures, and explore the underground to build a railroad empire.Based on the Empire Builder system, this fantasy game puts classic building strategy and money management tools in a new venue. Players use erasable crayons on a special board and operate a rail empire. Perfect for an evening of fun and adventure with family and friends.

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Cardinal Games Twilight Eclipse Board Game Review

Cardinal Games Twilight Eclipse Board Game
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This game was a great addition to the other Twilight Saga games. It was very fun to play with all my friends.
They all had a great time trying to remember little details about the movie.
The best part about this game is that it changes from game to game. It changes the board style and challenges every time.
It's very interesting to play them all together.

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How much do you know about The Twilight Saga: Eclipse? To play, you must answer questions about the movie, complete Eclipse challenges, and travel the board covered in movie images. Once you move into the inner ring of the board you will need to defeat Newborns and Victoria in order to collect Scenes 1- 8 to win. The playing board and cards contain over 100 images from the new film and sculpted Cullen Crest and Volturi Crest Moving pieces.

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Cranium Duck Duck 123 Review

Cranium Duck Duck 123
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This is a great first game for toddlers. I play it with my 2 1/2 year old and there are several educational benefits in my opinion. First, she is learning the concept of taking turns. Second, she is learning structure and rules (she can't just pick up and play with the little ducks, but has to wait and pick up the babies when her ducky gets to them). She could already count to 5, so I questioned the benefits of a spinner that only went up to 5, but it is good reinforcement and she still gets lot of practice with counting (could use dice to to practice higher counting). Even setting up and putting away the game is good skill to learn. It does take some fine motor skills to put the duckies on the mommy ducks back too. The only down side is that it is a little tough to wiggle the duckies into the space they go into on the mommy duck's back. And, yes, sometimes they fall out as you move around the board. The first time my little one played this, I think she was a little frustrated by that in combination with me making her follow rules. But, I could see it was just challenging and new for her. We've kept playing and she loves the game and is learning a lot from playing!
Also, I bought this from my local CVS for about $10 and I've seen it at Walmart.com for $5. Maybe I'd expect more if I had paid more.

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Silverton Review

Silverton
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Silverton is a game focusing primarily on the business aspects of railroading in the 1800s. The game components themselves are of varying quality. Along with the hundreds of plastic chips (to which stickers need to be applied) representing the various commodities, I also got a bag of wooden pieces. These include small discs representing surveyors and prospectors (and more stickers to apply!), small cubes to designate rail line ownership and commodity prices, a pair of dice, and a turn marker. Different cards represent commodity claims, passenger routes, and engines.
The board is made of pressed cardboard, and is probably adequate for the relatively light use the it will see. The four interlocking pieces cover most of Colorado and New Mexico, plus a small portion of Utah and a tiny corner of Texas and Wyoming.
The rulebook is well organized and clearly written. The Basic Game rules cover the first half of the book; Advanced and Optional rules and scenarios for one to five players fill the remaining pages.
Play itself is a recreation of the late 1800s railroading and mining boom in the Rocky Mountains. Depending on the scenario and number playing, players begin in one or more cities. The order in which players take their turns each round is determined by a random deal of cards. Surveyors must then be placed before a track segment can be purchased; if two players want to survey the same segment, the dice are rolled and, with small modifications, the high roll wins. Prospectors are then used to establish mining (or lumber) claims or to establish passenger routes. Players have the choice of choosing, but possibly fighting over, one of eight face-up claims or passenger routes, or drawing a claim card to which they will have exclusive rights. Provided any disputes are settled, players then pay to purchase their surveyed rail lines and prospected claims. Claims are operated by paying an operations fee to the bank and rolling the dice to determine how much of the claim's commodity is produced. Revenue from any passenger routes is collected, and then players deliver their freight, which is then sold based on its market value.
As far as game play goes, that's pretty much it. The winner is the player with the most cash, or the first to go over a predetermined limit. There are rules designed to add a little color, such as prospectors and/or surveyors being arrested, but these have a minimal effect on game play. The Basic Rules are fairly simple to pick up, but handle a couple of things very abstractly. The Advanced Rules don't really complicate the game; after getting the hang of the Basic Rules players will probably want the added challenges the Advanced Rules present. Silverton also plays well as a solitaire game, so if you don't have any opponents available, you can still break it out.Silverton is an intermediate-level game in complexity and realism. Players have plenty of choices to make during play, but the rules are simple enough for children who understand Monopoloy.


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Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation. Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit. Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker. For 1-6 players ages 12 and up. It plays in under an hour. Measures 2"L x 11.625"W x 2"H.

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Thomas Mix N Match Bingo Review

Thomas Mix N Match Bingo
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this toy was a gift for a friend's little boy--he loved it as soon as he opened it

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The classic game of Bingo takes on a train-lover's twist for Thomas fans. Kids simply roll the three dice; then find the picture on the Bingo board that matches the one created by the dice. Helps develop observation and reasoning skills. Comes with rules for both cooperative and competitive play. Includes 3 Mix 'n Match dice, 6 bingo boards and 36 colored chips. For 2-4 players.

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Thomas and Friends Tracks and Trestles Review

Thomas and Friends Tracks and Trestles
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We bought this because we were tired of CandyLand, and our 4 1/2 yr old and 3 yr old twins really like this game. It is easy to play, you just spin the spinner and follow the trains on the tracks. The detours make the game different each time, yet the game is still fast to play, so parents don't go crazy waiting for the game to end. I am recommending it to friends, and to grandpa and grandma so they have one at their house.

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Ride the rails up and down, all over the Island of Sodor -- but watch out for the water slide! The first trusty engine to reach the shed is the winner. Promotes visual, matching and manual dexterity skills. No reading required. Includes game board, spinner and six Thomas and Friends character pawns.
For 2 to 6 players.


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EAGLE GAMES Railroad Tycoon the board game Review

EAGLE GAMES Railroad Tycoon the board game
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So you're looking for a train game that's a step up from Ticket to Ride, without being too hardcore or complicated? Look no further: Railroad Tycoon is your game. It is one of the best games I've ever played, and one of my all-time favourite medium-weight games. One word of advice: the original Railroad Tycoon game from 2005 has since been improved and upgraded as a new edition, published under the name Railways of the World in 2009, and this new and improved edition is the one to get. It's the same game, but just has the benefit of some tweaks to the rules, as well as an additional map.
Both Railroad Tycoon and Railways of the World are fantastic. Don't make the mistake of thinking (as I first did after seeing photos of a massive board and incredible components) that this is just for middle-aged men who drive trains for a living and play with miniature railroads as a hobby, or that this is just for hardcore gamers who like complicated and heavy games, and that this game is not for you. Despite the glamorous and epic appearances, this is just another medium-weight game - only way better than most. The typical strategy gamer will find much to love about this series of games, not least that it is more thematic than many eurogames, and comes with gorgeous over-produced components, and offers substance beyond typical gateway games without taking on the complexity of heavy gamer's games.
So what's the appeal? First of all, Railroad Tycoon has an impressive pedigree, being the offspring of a Martin Wallace system that has proved most successful in Age of Steam, an ever-popular gamer's game from 2002. It was simplified for a wider audience as Railroad Tycoon in 2005, and then further refined as Railways of the World in 2009, receiving the benefit of further improvements in a 2010 reprint. Railroad Tycoon proved to be a big and popular hit, and still enjoys a very respectable reputation as one of the best in modern games.
The basic concept of the game is that players are railway executives, who borrow money to finance the building of their personal network of train tracks across a sprawling map, which they use to deliver goods to various cities, and thus increase their income and earn points. In the process, there are all kinds of short term and long term objectives, as well as steady interaction and competition to keep things interesting.
Most importantly, Railroad Tycoon is more friendly and accessible than the tougher experience offered by the original Age of Steam. Its strength lies in the theme, which is closely connected with the pick-up-and-deliver mechanic, and the economic system that is at the heart of the game. When combined with lavishly produced pieces, colourful components, and a game that is playable by the average gamer and can be completed in 2-3 hours, the Railways of the World system has generated some serious staying power and appeal.
Railroad Tycoon contains one map for the Eastern US, which is ideal for 4-6 players. The newer Railways of the World edition also includes a map for Mexico (ideal for 2-3 players) - although this latter map has been made available separately from the publisher Eagle Games as Railways of Mexico for Railroad Tycoon owners. Further expansion maps available separately usually only include a map and cards, so you will need the components of the base game to play them. In other words: this is the place to get started!
I love the theme, the components, the game-play, the depth, the interaction, the sense of building, the length, the replayability, the expansions, and the fun - it's obvious that there's a lot going for this great game! So if you find Age of Steam too tough, or Ticket to Ride too simple, as most gamers will, then Railroad Tycoon (aka Railways of the World) is for you, and can rightly be considered the ultimate and the quintessential train game for the typical modern gamer! With the benefit of multiple expansions that are now available, it's an outstanding and ideal medium-weight train game. - EndersGame @ BGG

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Age of Steam (2009 Edition) Review

Age of Steam (2009 Edition)
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The 2009 Eagle Games printing of this classic game has new artwork, detailed locomotive pieces, mounted displays, improved tiles and a full color rulebook. This is the latest officially licensed version of the original Winsome designed and developed award-winning game. Two rulebooks are provided, one in English and one in German. Two bonus expansion maps are provided with the game, a $20 value for free.


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Ticket To Ride: Card Game Review

Ticket To Ride: Card Game
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The board game is easier to teach to new players because of the visual aids, but the card game is a little more skill-based. If your group won't stop playing TTR but you're getting tired of it, try mixing this in instead.

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A New Train Adventure Begins! The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format. Players collect sets of illustrated Train cards which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing," where another player may force them to lose their hard-earned cards. The Ticket to Ride Card Game is for 2-4 players ages 8 and older. Contains 96 illustrated train car cards, 46 destination tickets, 6 big city prize cards, and a rulebook. Part of the Ticket to Ride series.

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