Showing posts with label card game. Show all posts
Showing posts with label card game. Show all posts

Winning Moves Games Trans America Review

Winning Moves Games Trans America
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I order this game including the Vexation and extra game pieces. I did recieve the normal version of the game 7 days after ordering it. The game is alot of fun and I suggest it highly, but be aware you will not recieve the full version pictured and described on the web site.

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America in the 19th century: railroads are booming! Pioneer spirit and vision are everywhere.Everyone wants to be the first to build a railroad network across the country. Each player has five cities and tries to connect them with a shared network of tracks. As soon as a player had done this, the round ends. The other players lose points and the next round begins. At the end of the game, the player with the most points left wins!Who will be the first to connect his cities? Is it Casey, who was the first to build through the mountains to the west? Or Annie, who was the one who made best use of the others' tracks?

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Railways Of The World: The Card Game Review

Railways Of The World: The Card Game
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Railways of the World: The Card Game adapts the popular Railways of the World train game as a card game, so that players build railroad routes, upgrade engines, and deliver goods using track cards and city cards. It essentially takes the set-collection mechanic familiar from Ticket to Ride, and gives it a new twist by adding pickup-and-deliver elements from the Railways of the World series.
The card game comes with two sets of rules: a simplified family version (which eliminates cube delivery altogether, and limits point scoring to laying track and controlled cities), and a more advanced version for people already familiar with the Railways of the World series.
While it shares some mechanics with Railways of the World, incorporating some Ticket to Ride-like set-collection elements gives it a very different feel, and results in a much lighter and more tactical card game that can be played in well under an hour. It's a satisfying filler that offers more substance than most, and will appeal to fans of Railways of the World looking for a much more casual and quicker experience, or to people who like some luck-of-the-draw and enjoy the social and set-collecting experience of games like Ticket to Ride. It's a package that uses cards in new and creative ways, and yet has enough decision making packed into a relatively short playing time frame. An excellent game! - [...]

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Mille Bornes Collectors Edition Review

Mille Bornes Collectors Edition
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What can be said about Mille Bornes? If you've played it before, you know how much fun it is. If you've NEVER played it, you must try it...you're in for a treat! Mille Bornes (which, by the way, correctly translates to "thousand milestones") is a simple game: be the first player to drive a total of 1000 kilometers on an imaginary road trip. Sounds easy enough, until your opponent starts hammering you with hazards such as flat tires, speed limits, and accidents! Add to this a few safety cards that can be played at any time to thwart potential hazards and the action can get fast and furious. Truly a fun game for everyone. Knowledge of the metric system (kilometers) is not required, and this is a fun way to get young kids to learn addition of large numbers above 20. Learning how to play will take about 10 minutes.
This collector's edition contains cards with the original 60's artwork (so cool) and has a car-shaped card tray. This great game was out-of-print for several years. I'm glad to see someone is making it again. Grab yourself a copy while you can.

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A cross-country race through France sets the stage as you earn mileage points, overcome traffic hazards and sabotage your opponents! Play 1,000 miles of cards and you win the game. This special Collector's Edition of Mille Bornes brings back the bright and charming artwork of the original 1962 cards. The cards are poker-sized, the rules booklet is easy to read, and the score sheets are large and convenient--just like they were in the original game! Not to mention, a unique car-shaped card tray! Features oversized cards with original 1962 artwork. Play with 2,3,4 or 6 of your friends.

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Killer Bunnies Green Booster Review

Killer Bunnies Green Booster
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Just as with all the other previous booster decks of the Killer Bunnies QftMC game, we arrive to another wonderful expansion, the Green Booster set. It adds yet another set of great cards both useful and amusing. The newly introduced Zodiac cards are an exciting and warm welcome, as well as an alleviating addition to the game.
I rated the educational value as a 4/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new! It also teaches people just what the heck Zodiacs are, and in what order they appear during the Gregorian calendar (I didn't know before this point, so it was something new I learned).
Though the quality of the cards has declined over the years, they are still durable.
All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters. The entire sets were made at once, but separated into respective booster decks to eliminate confusion for beginners and ameliorate its replay value.
N.B.: It's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game with friends that'll utilize each deck before buying the next to fully appreciate Killer Bunnies. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so many instructions at once.

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"The Killer Bunnies are green with envy! For use with the Blue Starter Deck, and Yellow, Red, Violet, and Orange Booster Decks, this expansion pack adds more hare-raising hysteria to your Quest for the Magic Carrot. New cards include the Snowball, which will send chills down your spine, Leif Carrotson, who'll send your bunnies on a journey around The Bunny Circle, and Albino Baby 5000, the world's most powerful radiation protector. Can you survive the messy Mudslide or an attack from the multi-vengeful 7th Whisk? New Half Color Bunnies will really have you splitting hares! Featuring the weird world of the Zodiac, the Green Booster Deck adds 55 cards to your existing set, plus a 12-sided Zodiac die. Game also includes 12 small cards and game instructions. For 2 - 8 Players, Ages 12 and Up. FUN"

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Ticket To Ride: Card Game Review

Ticket To Ride: Card Game
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The board game is easier to teach to new players because of the visual aids, but the card game is a little more skill-based. If your group won't stop playing TTR but you're getting tired of it, try mixing this in instead.

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A New Train Adventure Begins! The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format. Players collect sets of illustrated Train cards which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing," where another player may force them to lose their hard-earned cards. The Ticket to Ride Card Game is for 2-4 players ages 8 and older. Contains 96 illustrated train car cards, 46 destination tickets, 6 big city prize cards, and a rulebook. Part of the Ticket to Ride series.

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Train of Thought Review

Train of Thought
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I had the opportunity to play Train Of Thought a few times at different conventions. I'm not normally a fan of party games or word games. However, this was easy to learn and made it fun to test your skills of coming up with word clues and answering word clues. I played with people that I didn't really know and I imagine that playing with people you know would be even better. The best part of the game is that people can jump in and out of the game without disturbing the game in progress. This is perfect for hosting a party or game night where people are not all arriving at the same time. It also works well as a game between games when not everyone is finishing up at the same time.

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Train of Thought is a party word game. Players take turns trying to get opponents to guess a particular word, giving only a 3 word clue - and one of those words must be from a prior answer! For each clue given, each player may make 1 guess. If none are correct, the clue-giver creates another clue, using one of the guesses and up to 2 other words.When the word is correctly guessed, the guessing player and the clue giver each get one point, and the clue giver draws a new card and continues making clues. Get as many as you can in 2 minutes!Train of Thought can be played as a partnership or team game as well - guess as many words as you can in 2 minutes, see if the other team can beat that!Train of Thought really makes you think differently than other games in the genre. An excellent party game!All Aboard!This party game challenges you to stay on track.Score points by giving clues and making guesses as you and your friends ride the Train of Thought!

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Ticket To Ride 1910 Expansion Review

Ticket To Ride 1910 Expansion
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The Ticket to Ride 1910 Expansion (TTR 1910) is an expansion for the basic Ticket to Ride game only. The expansion is great in that it adds game play options as well as improves the basic comfort of the game itself. Some game expansions are just a way to get you to spend more money on a game you already own without adding a lot to game play. TTR 1910 is worth the investment. It adds fun and convenience to an already great game.
TTR 1910 significantly increases the number of destination tickets available adding 35 new long and short haul routes to the game. The new routes are fun and varied, and allow each player to customize his or her strategy around certain city connections.
Also included are four cards from the out of print "Mystery Train Expansion." These cards are for very short routes and are low scoring. They don't add much to the game play.
The expanded rules offer instructions for different game variations that focus on big cities, the new 1910 destinations, or the Mega Game featuring all 65 destination tickets in the box. We tend to stick with the Mega Game for large groups, but for games with fewer players the other variations make for new and fun experiences. We really enjoy the opportunity to develop new game play strategies.
There's also a new 15 point bonus card to reward the player who completes the most routes. This is a nice addition to the game.
In addition to improved game play, the expansion cards are now the same size as regulation playing cards making them significantly easier to hold and play. You get reprints of all of the cards included with the original game so you don't have to mix the cards or choose between the original set or the expansion. For my friends and I, this was a significant improvement over the tiny set that came with the original game.
You might also consider picking up a GLD Pitboss 55-0112 Four Deck Card Shuffler. You'll go through the cards pretty quickly and the shuffler keeps things moving.

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A new train is coming into town! Two and a half years after the release of the best-selling Ticket to Ride boardgame, which introduced millions of players worldwide to the joy of boardgaming euro-style, Days of Wonder is pleased to introduce you to Ticket to Ride - USA 1910, a new expansion that will keep you playing well into the next decade! Regardless of the version you opt to play, the Ticket to Ride - USA 1910 deck will force even long time Ticket to Ride veterans to reconsider their well mapped-out strategies, and develop fresh tactics. It is sure to bring your family and friends hundreds of hours of further enjoyment, riding the rails across a new America!

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Bicycle Take the Train Card Game Review

Bicycle Take the Train Card Game
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Take the train is a fun game, but my wife and I figured out how to beat the game after three games. I feel this game was thrown together and not planned out to keep people entertain forever. This game was made to keep people entertain while waiting on a flight to anywhere. So buy this game, if you are just looking for a quick fun game. Once you master it, expect it to collect dust in your game closet.

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